U5Ch1L1_Introduction To Event Driven Programming
Purpose: Students will explore Event Driven Programming.
Vocabulary:

Activity – Draw Screen of Mobile Device

State: Whether we’re clicking a button or pressing a key, the computer is sensing events that we generate in order to determine how the application should run. Today, we’re going to start exploring how event-driven programming makes this possible.

Video: Introduction to Design View: Click Here!

Code Studio –  Working with Events. Gradesheet

(Move button to middle of screen when clicked.)

You can hover over the screen to see the x,y coordinate of any point.